Drones are coming through. Three turrets β L, C, R β are your only triggers;
drag anywhere else to turn. Shots go down the crosshair. Let one reach you and it
takes hull.
DRONES
TURRETS
DIFFICULTY
LOADOUT
BEST RUNS
DAILY
MODE
L Β· C Β· R are the only triggers β hold one for sustained fire, or press two at
once. Dragging anywhere else turns the view, in every mode. Each turret has its own charge. An idle turret refills faster than one you are
holding down. Empty it and it OVERHEATS for two seconds β tap that button again as
the needle crosses the bright arc to VENT it back to full. Shielded drones appear from wave 4 wearing a pink, cyan or gold shell: only the
turret of that colour hurts them. Anything else pings off. All three colours inside a quarter of a second is a RESONANCE β the drone
dies whatever its shield or health, everything near it takes a hit, and the points double.
Every fifth wave the portal stops emitting and a BREACH LORD arrives: a hub
and three nodes, one in each turret colour, each only killable by its own colour.
They shoot back β and a bolt takes hull like anything else. ROOM puts the fight in the room you are standing in: point at the floor, tap to
place the base, and five portals open all the way round you. You turn by turning β a drag
does nothing here, because the fight is pinned to the floor, not to your thumb.
Needs a phone with WebXR AR; anything else says so and stays on this menu. Motion controls need no camera at all β the phone becomes the turret and a grid
horizon gives you something to turn against. AR anchors the fight to
this target image, shown on another
screen or printed.
BALANCE
Every one of these is read live at spawn time, so a change applies to the next drone,
not the next game.
ENEMY SPEED1.4x
Multiplies the base 0.19 m/s. Above 2.5x a drone crosses the room in
under a second β reaction, not aim.
SPAWN INTERVAL1.6s
Seconds between arrivals at wave 1. Escalation shortens it from there.
HITBOX SIZE1.35x
Scales the sphere a shot is tested against. 1.0 is the drone's own size;
below that you have to be genuinely accurate.
HULL6
How many breaches you survive. This is the only lose condition.
WAVE ESCALATION10%
Added speed and shortened spawn per wave, compounding. At 0 the game
never gets harder and runs forever.
PAUSED
Score0
Wave1
Hull6
BREACHED
0
FINAL SCORE
Waves survived1
Drones destroyed0
Best combox0
Accuracy0%
Breaches0
BEST RUNS β NORMAL
CHOOSE A PERK
The Breach Lord is down. Pick one β it lasts for the rest of this run.